The pre-conference will feature 15 workshops. Each workshop will run for around a full day, with scheduled morning, lunch and afternoon breaks. Workshops will run in parallel with tutorials, and the doctoral consortium. Workshops may be in-person or hybrid. For details on how to participate, please consult the workshop websites linked below.
All workshops are scheduled to run from 9 - 17, but please consult the workshop website for details. Ethical Future Environments: Engaging Refugees in Smart City Participation will run from 13 - 17.
Coffee will be served from 10-11 and 15-16. Lunch (sandwiches) is served from 12-13.
The registration desk will be in Nygaard 0, (building 5335), entrance: Finlandsgade 21-23, the desk will be open from 8 am
Abstract: In an attempt to promote wider participation of children across the globe in co-designing, we need to establish enabling distributed online facilitation techniques and tools. In this seven-hour hybrid workshop, we will work in an online design space that was co-designed with 62 children from Namibia, Malaysia and Finland. Participants will share challenging experiences, and develop strategical solutions in teams. Furthermore, participants will have the chance to co-facilitate a design session with children from across the globe and reflect on their experiences. We hope to create new connections between researchers and practitioners, to exchange techniques and tools, even after the workshop.
Room: Hopper 035
Abstract: In public spaces, such as urban areas and public transportation, people may experience feelings of insecurity, for example, regarding lack of security and fear of possible criminal intentions from others, which can lead to physical discomfort and (feelings of) unease. In this one-day workshop, we aim to explore bodily experiences of security. Together with the workshop participants, we will approach this research space from a feminist perspective, engaging with feminist issues, such as participation, advocacy, pluralism, and embodiment. Through innovative body-centered methods, we will foreground and explore individual and collective sensations of security, and materialize participants’ felt experiences and insights in the form of wearable prototypes. Through this workshop, we will reflect on individual and collective experiences of security through making, and elicit design implications for creating secure bodily experiences, which can be informative and inspirational for future research.
Room: Nygaard 184
Abtsract: Facilitators of participatory design activities have a large impact on the form of participation and the output of such activities. Yet, the facilitator role and role-related practices have not yet been thoroughly problematized in human–computer interaction and participatory design literature. With the goal of exploring different perspectives on the facilitator role and ways to support reflective facilitation practice, we propose a workshop intended to strengthen the community of researchers and practitioners interested in participatory design facilitation as a methodological challenge. In particular, the workshop seeks to explore ways by which a reflective facilitation practice can be supported.
As steps towards establishing a community of practice on PD facilitation and cultivating reflective practices among facilitators, we seek to arrange a workshop in which relevant topics can be explored. Core topics that will be addressed in the workshop include:
• Perspectives on role of the facilitator and role fulfilling practices.
• Current reflective practices among facilitators.
• Ways that can support and improve reflective practices among facilitators.
Room: Nygaard 395
Abstract: We invite designers, data analysts, curators, computer scientists, archivists and others to collaboratively curate data. This workshop aims to experiment with speculative methods for curating data, while working practically with Linked Open Data tools and protocols for data modelling and annotation. During the workshop we will collaboratively create a structured dataset from ‘raw’ and unstructured data and we will document this process in order to critically reflect on decisions made during our workflows, also speculating on its possible future use and the way such dataset might be (mis)managed.
Room: Nygaard 192
Abstract: Affective computing became a prominent research area for modeling empathic Human-Computer Interaction (HCI) to design interfaces that react or respond to their user's emotions. However, several challenges remain in emotion recognition, adaptive interface intervention, real-world evaluations, or ethical implications before affective and empathic interfaces will be commonplace. In this workshop, we will discuss the current challenges of empathic and affective computing within the HCI community, including sensing, design of emotional adaptivity, and real-world evaluation. By bringing the community together, we envision to ideate and create new research directions in this field that will lead to a new generation of affective and empathic interfaces. Through open discussions, presentations, and an interactive prototyping session, this workshop aims to bring together researchers interested in these topics.
Room: Ada 020
Abstract: In this workshop, we explore the complexities of time and the methodological questions it brings in the study of design processes. We invite participants to discuss specific cases and contexts of design creativity from their research relating, but not limited to, the aforementioned ways that time is a central part of our everyday lives and experiences. To ensure a productive workshop, we will provide an empirical example of the three-year long design process to start off the method discussions, but we also invite participants to contribute with their own case examples.
Participants are invited to use their expertise and background to workshop with us which methods can support the study and analysis of this case, what the benefits and blindspots of each of these methods are in temporal design research, and how we might tackle this issue in the future using what we learned from our discussions. The outcome of the workshop is a preliminary toolbox with tips and tricks for researchers that are sensitive to the effect of time on their research in design processes and/or that study time in ideation processes itself.
Room: Ada 026
Abstract: Eco-Joy is a workshop at the NordiCHI 2022. As a response to the growing interest of the HCI community on how to cope with---and prevent---global warming, we are happy to present Eco-Joy. Given the strong relationship between climate change and diet, this workshop focuses on how to signal the sustainability of food in ways that are both effective and compelling. The workshop invites researchers and practitioners to discuss current eco-labels, and creatively design the future of sustainability signalling with emerging technology.
In this workshop we will:
Room: Nygaard 327
Abstract: As various global crises increasing (environmental, poverty, population aging, wellbeing), we might be facing a future that is close to some apocalyptic visions. What role can design and HCI practitioners play in the far away future and what can we learn from that experience for today is something we need to explore. In this workshop, we want to create a design fiction based game which aims to explore the different ways how the more-than-human world will need to collaborate to be able to create livable conditions for all. Throughout the workshop, the participants will co-create a game that will envision an apocalyptic future and explore what role we could play in it. Through solving different apocalyptic scenarios, we want to explore the different skills and approaches designers might need to engage with to be able to contribute to the world. We hope this playful experience will help designers, HCI practitioners and researchers to reflect over their own current practices in relation to which future they are helping to co-create.
Room: Nygaard 297
Abstract: It is foreseeable that drone technologies will enter our everyday lives soon, thereby igniting a new research domain on drones that inhabit our environment in social ways, making them “social drones”. We define a social drone as a technology that interacts with users in different social contexts, while at the same time it can adapt and respond to the user and its surrounding environment in a socially acceptable way. Currently, research is taking a shift towards empowering drones with more AI-driven autonomous features to allow them to simultaneously operate in different real-life contexts. In this workshop, we focus on topics that relate to the use of drones in the context of Health and Well-being. In turn, allowing us to explore how AI can be integrated to social contexts in a near-by future.
The main aim of the proposed workshop is to take an interdisciplinary approach in building an understanding on AI driven social drone in the context of health and well-being.
The first workshop will bring together researchers interested in the design, development, and evaluation of social drones for health and well-being. We anticipate the main outcome of the workshop to be the identification and investigation of open issues for AI-drive social drones, ranging from data acquisition, adaptive social behaviors, and autonomy in real world environments.
Room: Nygaard 295
NB: This workshop has been canceled due to low participation. If you have registered for this workshop and want a refund, please contact Marianne Dammand Iversen at firstname.lastname@example.org.
Abstract: The creative industries play an important role in economic, cultural and social life, however, individual creative practitioners and entrepreneurs are often responsible for their own ongoing learning within challenging and ever-evolving digital and technological domains. In addition to formal training, much of the learning creatives undertake is self-directed and informal and involves peer-to-peer support.
This one-day workshop will bring together interdisciplinary participants to share experiences of, and to reflect upon, ongoing learning and skills acquisition for working creatives. Participants will work together to examine ideas, strategies and experiences around digital fluency, literacy and confidence, particularly as they relate to creative entrepreneurs and practitioners.
The outcome of the workshop will be a contribution towards research frameworks and agendas, along with new collaborations to tackle research projects.
Abstract: This one-day workshop invites participants to discuss possibilities of designing with and for reproductive bodies by taking vantage points in existing discussions within HCI aiming to rethink approaches to reproductive health and to broaden understandings of reproductive bodies beyond the category of women’s health. The workshop is grounded in these ongoing discussions, which are calling for intersectional approaches that account for the pluralities of bodies when designing for and with bodies. Through collective and speculative explorations, we are aspiring to find new directions within reproductive health research, to disrupt binary understandings of reproductive bodies, and to explore interpersonal/relational issues when talking about in/fertility that extend beyond the female body. The aim of the workshop is to bring together a HCI researchers that are working with or are interested in bodies and bodily experiences including, but not limited to, in/fertility, menopause, menstruation, transitions, interpersonal as well as more-than-human relations, and aspire to unpack and expand current practices, but also to imagine inclusive directions of design and research in these areas.
Room: Ada 333
Abstract: Research in Child-Computer Interaction (CCI) is focused on cultivating, nurturing, and nudging children towards technology use and design. Recently, ethical aspects related to technology have come to the forefront, including the inherent limitations of technology, particularly related to Artificial intelligence (AI). Further, AI has a known diversity problem where age-inclusion can be sometimes forgotten. While various global and national policy frameworks on Children and AI are being developed, the approaches are child-centered but not child-led, restricting children from affecting their own digital futures. Further still, there is little discussion with children on the limitations, inherent biases, and lack of diversity in current design and development of AI. As AI evolves to mimic human-like cognition, emotions, conversations, and decision-making, its impact on children and their futures should be critically examined for, with, and by children. To this end, we invite NordiCHI conference participants and their children to critically examine the challenges towards AI, where all participants consider and reimagine alternative technology presents and futures. This workshop contributes to the ongoing work on Children and AI by including children as equal partners and empowering them to consider present and future challenges as experts of their own lives, with diverse interests, backgrounds, perspectives, and experiences.
Room: Hopper 035
Abstract: This one-day workshop aims to engage researchers, Smart city practitioners and refugees in discussions about Smart Cities and the increasing role of technology in our environments. The main aim is to empower marginalized stakeholders in these discussions, who are currently underrepresented in design and development processes of digitalized environments. During this workshop, we use and further develop an inclusive card game method to scaffold discussions among different stakeholders. We aim to support a mutual learning environment for participants, in which we can share and discuss different perspectives. Finally, we aim to create a sharing community in which this card game and other methods and tools to support collaboration with marginalized citizens can be shared with practitioners, researchers and citizens.
Room: Nygaard 298
Abstract: In this workshop, we aim to bring together scholars and practitioners from different backgrounds, such as religious studies, theology, HCI, and participatory design (PD), to start a conversation about what collaborative technological design and research with religious and/or spiritual communities could look like in the future and what needs to be done to get to such futures. The outcomes of this workshop will be the formation of a transdisciplinary research and design community, the establishment of guiding principles and best practices that can inform research and design methodologies, and the dissemination of this knowledge in collaborative post-workshop publications.
Room: Turing 014
Abstract: In this workshop, we explore possibilities of the future of work, with a focus on hybrid work. We use speculative techniques and ideas that can help rethink the practices and infrastructures of hybrid work and its future. The focus is on more than just the efficiency of task completion, rather, we seek to foreground and productively support the invisible relation and articulation work that is necessary to ensure overall wellbeing and productivity.
During the workshop, we will discuss the research trajectory to achieve these imagined futures (the stranger the better) by developing and sketching out this research space. The workshop therefore contributes with an exploration of potential special issues, workshop series, test for methodologies for future hybrid imaginaries, future fictions, and a toolkit that will be published on our website for other workshops.
Room: Nygaard 184
Abstract: The design of caring and effective health technologies has long been considered by HCI researchers to hinge upon an accurate and appropriate understanding of stakeholders’ needs and values. Just how to develop such knowledge however is far from a closed case. Many different approaches have been devised to support the involvement of stakeholders (e.g., participatory design, action research, citizen science). These approaches give stakeholders the chance to have their voices heard and add their expertise to the project. However, they are often unfamiliar with the roles they can play within research, lack the confidence required to take their place in the project, or need additional skills to fulfil their role. On the other hand, professional researchers are not always trained in working with the public.
We see that stakeholder training can benefit all parties involved in a project, yet little is known about how best to conduct such stakeholder training. Through this workshop, we seek to learn about best practices and lessons learned for stakeholder skill training. Based on the workshop outcomes, we hope to develop guiding materials for those who wish to implement stakeholder skill training in their (research) projects.
Room: Nygaard 395