The pre-conference will include 5 tutorials during the weekend preceding the actual conference, running in parallel with workshops and the doctoral consortium. Each tutorial runs for 3 hours with a scheduled break, except for a free one-hour tutorial on Sunday afternoon. Tutorials aim to include 10-25 participants and may be hybrid or in person. For details on tutorial content, please consult the websites linked to each tutorial below.
The registration desk will be in Nygaard 0, (building 5335), entrance: Finlandsgade 21-23, the desk will be open from 8 am
Room: Ada 333
Instructors: Francesco Chinello, Claudio Pacchierotti, Cheng Fang, Hasti Seifi
Keywords: Human-Computer-Interaction, Haptics, Wearable Devices, Human-Robot-Interaction
Abstract: Technological advancement provides an increasing number and variety of solutions to interact with digital content. However, the complexity of the devices we use to interact with such content grows according to the users' needs as well as the complexity of the target interactions. This also includes all those tools designed to mediate touch interactions with virtual and/or remote environments, i.e., haptic interfaces and rendering techniques. We propose three hours of tutorials to discuss the technology, challenges, and perspective of haptic systems and rendering techniques for immersive human-computer interaction.
Room: Nygaard 192
Instructors: Tim Moesgen, Felix Epp, Antti Salovaara, Emmi Pouta, Camilo Sanchez
Keywords: future ripples, futures thinking, anticipation, innovation, foresight, speculation
Abstract: Global and systemic sustainability challenges increasingly require innovation teams to incorporate holistic, long-term thinking in their ideation practises. However, as any full-scale foresight process would be heavy to carry out, there is a need for a more rapid method. The Future Ripples method is a light-weight, participatory activity to brainstorm future implications of signals or trends. The goal of this tutorial is to teach participants how to approach technology innovation practice with a more holistic and sustainable mindset. The method aligns with the first steps of a traditional foresight process and thus aims at developing futures thinking and anticipatory capacities.
Room: Ada 020
Instructors: Peter Lovei, Renee Noortman, Sujithra Raviselvam and Mathias Funk
Keywords: data design, context, behavior, experience, prototyping, situated explorations
Abstract: During the Introduction to Data-Enabled Design (DED) tutorial attendees learn about designing for intelligent ecosystems while using data as a creative material. We will take the tutorial participants through both major steps, contextual and informed, of this method by means of data collected by the attendees at the conference. This tutorial offers a careful balance between hands-on work and DED theory. The learning outcomes focus on topics of (physical) prototyping, (remote) data collection and analysis, using data as a creative material, and designing remote interventions and propositions.
Room: Ada 026
Instructors: Marta K. Larusdottir, Virpi Roto, Rosa Lanzilotti and Ioana Visescu
Keywords: User-Centred Design, User-Centred Design methods, Design Sprint, Software Design, Concept Design
Abstract: Integrating User-Centred Design (UCD) methods into the first phases of software development projects has its challenges. A new process called the User-Centred Design Sprint process, UCD Sprint for short, has been suggested to support the project team during concept design. The tutorial introduces the UCD Sprint process, and participants practice two less-known methods that are part of the sprint: the User Group Analysis method and stating user experience goals. By the end of the tutorial, participants know why, when, and how to use the UCD Sprint process. This tutorial appeals to researchers and developers working in the concept design phase of designing software products, focusing on users that might be different from the developers.
NB: This is a free tutorial organized by Tobii, one of NordiCHI 2022's corporate sponsors.
Room: Nygaard 192
Instructors: Veronika Petrovych
Keywords: Eye tracking, user research, user interface evaluation
Abstract: Eye tracking as a research method can be used in a variety of applications, it is a versatile yet reliable tool in understanding human behavior. Whether while designing concepts and spaces, or in evaluating ready solutions, eye tracking is an objective measure. Combined with other methods or stand alone, eye tracking is a robust tool to work with the most valuable data there is – human behavior. The main objective is to give the attendees an understanding of how eye tracking is used as a scientific research method. Eye tracking has been prevalent in traditional research areas of psychology, cognitive science and medical research, however the portability and affordability of eye tracking devices have brought more attention and a variety of application fields to light.
The following tutorials have been canceled due to low participation:
HYCOMOTO: A Hybrid Collaborative Modelling Tool